Sufficient Ruination Hulaka is ruined. Hulaka continues to be ruined afresh. It is a place where riches and danger are thoroughly intermixed in a matrix of desolation. It is a place for the desperate, the mad. For you. MAYBE Hulaka was a Potemkin village created to defraud interstellar investors; a planet made to look as … Continue reading Sufficient Ruination
Playable Race: Gulnis
Another raceintended for my homebrew world. I wanted something nonhuman but relatable, and hopefully these fit that niche. The gulnis are naturally aggressive, carnivorous, and not afraid of a tussle, so might fit in where you need a "warrior race", but hopefully without being too insipid. The gulnis are made for oldschool games, like Spiked … Continue reading Playable Race: Gulnis
Free Map: Eeropt V
An uncannily Earthlike world. Eeropt V bears several enormous mountain ranges and vast deserts. Much of the world is covered in unbroken grassland, shading into tree-dense savanna and boreal forest and tundra. Eeropt V would be a great paradise world, perfectly suitable for human life by staggering cosmic coincidence. It could also be used as … Continue reading Free Map: Eeropt V
Campaign Location: The City-State of Kruatte
KRUATTE Where is it? In the Marching Rock Vale, at the confluence of the Dreaming River and the Merciful Braids. Tusri is day and half by sail (or 10 hours by steam paddler) up the Dreaming River, and Olamlar is about a week's ride away on a well-maintained road network that drifts slowly toward the … Continue reading Campaign Location: The City-State of Kruatte
Playable Race: Cepahabe
Another race write-up for my homebrew world. They may seem familiar to some of you. Per usual, the cepahabe are written up for old-school games, but I think oughta be easy enough to adapt to whatever. I got this whole format and everything from Coins and Scrolls, and have been having a lot of fun … Continue reading Playable Race: Cepahabe
Free Map: Minfunura IV
Why is this potentially-habitable world covered in ice? And who or what is keeping a small section of ocean open? A very basic map you can use if you want. Feel free to remix it for your own needs, even commercial ones! Let me know if you use it for anything, 'cause I'd love to … Continue reading Free Map: Minfunura IV
Campaign Location: The City-State of Tusri
TUSRI Where is it? Tusri is in a series of hollowed-out stone spires that rise from the waters of Shelter Lake in the Edifices, two weeks' ride inland from Olamlar. The Edifices are a broad range of high hills, so named because of the numerous castle-like rock formations that top them or form dramatic fortified-looking … Continue reading Campaign Location: The City-State of Tusri
The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)
The Lesson of Vermin Insects, spiders, and all their kin are former demons, conquered by the Twenty Rightful and All-Conquering Gods, and made small in the conquering. They serve the One Rightful World in countless tiny ways to show their fealty and devotion. In the beginning was the Dark Chaos, which was hunger and power. … Continue reading The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)
The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)
A spiderweb network of canyons. The ridges grow higher. The canyons converge. They terminate in massive rounded cliffs which form rolling knobbed vanes that meet as an unthinkable column. This is the lowest root. That column rises forever before leveling off into knobbed foothills and then a vast plain that slopes sharply on each side. … Continue reading The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)
Playable Race: Blyndu
Here's another race I sketched up for my homebrew world. The blyndu are a flying, communal intelligence, and also can be real go-getter daredevils. They might be fun if you want something a little different, but shouldn't be too hard to play. They're written up for old-school games, but you should be able to adjust … Continue reading Playable Race: Blyndu
Free Map: Trino II
Here's another crude world map you can use if you want. Change it up however, use it wherever, even commercially if you feel like it. I'd love to hear about it if anyone uses it. External validation feeds the guttering flames of my sense of self. Am I right, middle children? If you need a … Continue reading Free Map: Trino II
Campaign Location: The City-State of Olamlar
OLAMLAR Where is it? On the Opal Shore of the Trading Sea. The climate is balmy year round, with a distinct rainy season and dry season. Olamlar is surrounded by rolling hills and high, steep bluffs, covered a mix of light forest and grassland. Most forests within a day's ride are preserves owned and managed … Continue reading Campaign Location: The City-State of Olamlar
Playable Race: Ageeg
I've sketched out a race that's meant to be a little more nonhuman for folks who want something a little different, but with enough familiarity (hopefully) that players and GMs can pick 'em up and use 'em relatively easily in games. The format below is definitely ripped off fr--er, inspired by--the excellent work of Skerples … Continue reading Playable Race: Ageeg
Free Map: Sorne-4
Here's a crude world map you can use if you want. Change it, remix it, use it commercially. Credit would be cool, but don't sweat it. If you do use this for anything, I'd love to hear about it. If you need a name, you can call it Sorne-4. As pictured here, Sorne-4 is a … Continue reading Free Map: Sorne-4
Some things are useful. Are these?
Oh. It's you. Groovy! I'm going to scatter a few things around here, bits and bobs, mostly for games. Maybe some of them will be interesting or useful. We'll find out together.